You may cast speak with animals once per short rest. General documentation and help section. You have proficiency in the Deception and Persuasion skills. Find out what you can do. Being amphibious is a significant advantage in any aquatic or coastal campaign, but aside from that, merfolk aren’t as interesting to play as some other races at first glance. Enjoy. • Alignment. • Languages. You have proficiency in the Deception and Persuasion skills. Most merfolk are neutral, living in close harmony with nature. Also known as “standing merfolk” or “shallows merfolk,” this is a species of merfolk that have developed the legs and bone structure that allows them to walk on the land as well as swim through the water. Edit: realized I did not edit well. • Ability Score Increase. Relations: Coastal Merfolk are the gatekeepers to the waterways, and this gives them a position at the center of commerce. much much does it cost? Skill Versatility: You gain proficiency in one skill of your choice. Your size is medium. These are great, dude. • Languages. Your base walking speed is 30 feet, Your base swimming speed is 30 feet. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. Aquatic: You gain a swim speed of 30 feet, advantage on athletics checks when swimming, and can breathe both water and air. Click here to edit contents of this page. • The Creed of the Trickster. Naval Combat Rules for D&D 5th Edition ... Oceans, The Final Frontier: Aquatic Inspiration for Science Fiction, Part ... A Closer Look at the Cartography of Christopher West, Elemental Evil: Princes of the Apocalypse. do you think that there is room for more buffs? View/set parent page (used for creating breadcrumbs and structured layout). You know one cantrip of your choice from the bard spell list spell list. Humanoid in form, they have skin of ivory, silver, russet, blue, or deep purple. Waterway Traders: You have proficiency with persuasion. Merfolk may select any three skills, tools, or languages to become proficient in. Click here to toggle editing of individual sections of the page (if possible). The merfolk erectus have many settlements along the shores and shallow waters, but few that remain in a permanent location. Archived. Deep Merfolk Traits (replaces Adaptability): Darkvision 60 feet. WRITE FOR TRIBALITY I don't see it as inconsistent - that implies that it's done without understanding or intent. Wisdom is your spellcasting ability for it. It makes this Merfolk race into an "optimal" choice for anything but a CHA caster, and a "good" one even for those. Even then, they drape themselves with nets and a minimum of cloth, wearing armor crafted of large, bleached seashells and augmented with leather. Without this item you may not use your shapechanging abilities to assume your merfolk form until it is retrieved. If you changed it to alter self but only for cosmetics, that might be balanced. After having a great idea for a Merfolk Character I realized there was no good homebrew for any aquatic races. Along with these broad patterns, merfolk usually have natural designs in their skin, swirls and spots of color along their bodies. Thanks, Caleb! The green merfolk favor the land, walking among the trees and savoring the sunlight that filters through the leaves, while the blue merfolk are more at home in the waters of the Great River and the Inner Sea. This adaptation allowed them to expand their travel into new, dryer, territories. Click here to toggle editing of individual sections of the page (if possible). i converted it from a pathfinder custom race. Kenku don't speak common. They develop their underwater settlements in shallow water, preferring coral reefs or natural underwater cave systems. Terms of Service - what you can, what you should not etc. Age. I see no shenaniganry. yeah they are incredible. for some reason people draw male merfolk very effeminately. Shapechanging. Their skin comes in many different colors, but are usually mottled shades of blue, green, or brown. Your size is Medium.Speed. If your interested in more specialized races of merfolk, check out the sub-race options below. Your image links seem to be broken. Male: Agrata, Aquis, Avris, Bornet, Ceimu, Drake, Korma, Latus, Leomaris, Midus, Morgan, Namor, Nido, Orman, Pvorsa, Salas, Sedor, Talrand, Typhon, Wiggus. • Subrace. Tribality Publishing takes our best received content and ideas and develops books. No merfolk will openly admit to following the creed of the trickster, but those who do view Cosi as an ally who can grant them control over the chaotic forces of the world.

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