Automatically scale hosting capacity based on player usage. When setting up a new fleet, placement, and match backfill. Incrementally migrate live games, burst in-game events, or deploy containerized games onto AWS with dedicated, low-cost game servers. With this feature, you can work directly with your hosting resources in Amazon EC2 What's best (or more likely if you'd want EC2, GameLift or both) depends pretty much on your exact project and what kind of things you need (or want to build). To place a game session, FleetIQ will first use player latency data to select the region that will provide the lowest latency, then place the game session into the fleet with the lowest price and the lowest interruption frequency. interaction. Keep in mind that hosting costs with GameLift primarily depend While Spot prices fluctuate throughout the day, a good rule of thumb is that Amazon GameLift Spot instances running Linux are on average 70% less expensive than the same On-Demand instances. You pay for the compute resources and bandwidth your games actually use, without monthly or annual contracts. However, if you need more players per game session, contact us to request an increase. The GameLift management console includes dashboards for monitoring the performance of your game. AWS provides you the cloud infrastructure where and when you need it to deploy game servers closer to your players with low latency. These attributes are typical of games in genres such as card games, mobile match 3, realtime strategy, role playing, or turn-based strategy games. availability of Spot Instances varies, which is what can make them less expensive Whether you’re a team of one or one thousand, we’d love to learn more about your game development needs. These inputs result in a 3-year total compute cost of about $4.5 million, or roughly $125,000 per month. AWS provides ongoing security and maintenance updates to all instances running the Amazon AMI. Spot Instances can offer a highly cost-efficient alternative to On-Demand No. Amazon GameLift retains activity metrics. Amazon GameLift Local is intended to be used only for testing and debugging purposes and is not intended to be deployed into any production environment, on customer’s devices, or into cloud infrastructure. and provide optimal player experience when joining games. You are eligible for a SLA credit for Amazon GameLift if the region that you are operating in has an Monthly Uptime Percentage of less than 99.9% during any monthly billing cycle. Yes, the maximum number of players per game session is 200. On-Demand Instances are simply that: you request an instance and it is created for hosting. (via the runtime configuration). This allows you to implement a status-based checkpoint mechanism before you place a game session on an instance. It is a feature of GameLift that places new sessions on game servers based on player latencies, instance prices, and Spot interruption rates. When your players connect, you can monitor your fleet through the Amazon GameLift console. history page graphs On-demand and Spot pricing and calculates the This is useful for short periods of time with new game and content launches. 2 Provide high-quality game hosting to players around the world by deploying Learn more about FlexMatch in our Developer Guide. Windows, Linux, containers, and Kubernetes. Please refer to the AWS Global Infrastructure Region Table for the current information on product and service availability by region. We worked with a customer to measure latency between player game clients and Amazon GameLift servers. Data transfer fees are generated for traffic between your game servers and your game clients. Fleet-level aggregated data is generally available in the Amazon GameLift console within ten minutes of collection and server-level aggregated data is generally available within five minutes of collection. Answers View a list of available Answer, Hint: You can notify a user about this post by typing @username, Viewable by moderators and the original poster, https://docs.microsoft.com/en-us/azure/architecture/best-practices/auto-scaling, https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/billing-for-thunderhead, Photon + PlayFab matchmaking parties (invite friends). Built on AWS’s proven computing environment, Amazon GameLift lets you scale high-performance game servers up and down to meet player demand. join with minimal waiting. a Get optimized Spot balancing using GameLift FleetIQ prediction algorithms. You can accommodate changes in player demand by increasing or decreasing the number of instances in your fleet. You can see real-time data on player demand, server capacity and health, CPU and memory utilization, and create operational alarms using Amazon CloudWatch. Designed with a small footprint, you’ll reduce costs by running more games on a single server instance. Instances can be interrupted by AWS (with a two-minute notification) whenever AWS My own multiplayer server app run on playfab 24/7, Matchmaking 2.0 - Ticket Evaluation Order. Provide low-latency player experience to support fast-action game decide what type of instances your game needs and how to run game server processes C4, No. command On their own, Spot Since instances run in your account, you also have the flexibility to use containers or integrate instances with other AWS services such as AWS Shield and Amazon Elastic Container Service. minimal configuration and little or no backend experience. Types. You can quickly test Amazon GameLift using our sample game. You only pay for the resources you actually use. Use any of multiple supported game server executable formats, including You can also manually control the quantity of instances from the fleet details page in the Amazon GameLift console. Set up customized health tracking for server processes to detect problems fast servers in Please see our pricing page for a full list of Amazon GameLift instances. Choose from a range of options to help players find suitable game sessions. For full details, learn more on the pricing table. However, you can instruct Amazon GameLift to retain and store these data files for up to seven days after the instance has been terminated. On-Demand servers. Amazon GameLift supports regions in North America, Europe, Asia, South America, and Australia so you can choose where to best deploy game servers for your players. Use player routing features to efficiently manage your game server resources GameLift supports all major game engines, including Amazon Lumberyard, Unreal Engine, Unity, and custom C# and C++ game engines. To learn more about how to set up and configure AWS credentials, please visit the Amazon GameLift Developer Guide. Go to the You can deploy game servers with anything from When creating a new fleet, you designate the fleet type as using either Amazon GameLift Realtime Servers supports JavaScript to customize server logic. Once you create a FlexMatch rule set, that rule set can’t be changed. low chance of interruption. All rights reserved. No, not directly. You can extend these quotas by request. instance type, see Amazon EC2 Instance Learn more about GameLift In addition, it supports any runtime or OS that runs on EC2 today, along with many instance types and regions. For full details, learn more on the pricing page. We also recommend placing the matchmaker’s game session queue in the same region as the matchmaker. Amazon GameLift Local is a client-side debugging tool that only emulates the set of GameSession and PlayerSession client APIs needed to create games, connect players, and test your game server changes. amount of time that you use them and there are no long-term commitments. systems). infrastructure, GameLift helps deliver high-performance, high-reliability, low-cost To learn more about how the GameLift hosting solution works, see How Amazon GameLift Works. Analyze game performance using the Amazon GameLift console to track metrics, view For outbound data transfer rates to other AWS services and regions, visit the Data Transfer Rates. To use GameLift FleetIQ, simply download the AWS SDK and CLI, and then refer to the documentation to get started. An alias enables you to direct traffic to fleets without having to change the client end-point descriptor. can add or remove instances at any time to accommodate more or fewer players. With Spot instances you get the same high-performance hardware as on-demand instances at savings up to 70%. Rely on Amazon Web Services (AWS), including Amazon Elastic Compute Cloud (Amazon EC2) for web-scale cloud computing resources and Amazon GameLift will add or remove capacity as required to keep this buffer of available game sessions at the target value you define and adjust to a fluctuating load pattern, minimizing rapid fluctuations in capacity. GameLift With GameLift you have a wide range China. play. With all GameLift instances you have the flexibility to select a configuration of CPU, memory, and networking capacity that is optimal for your game. What would be the best option(s) for a FPSMMO? ongoing activity, security, storage, and performance tracking. Amazon GameLift uses Windows 2012 R2, Amazon Linux and Linux 2 to run your game server. on each instance by using a larger instance type, which can reduce the number of Use either Spot or On-Demand Instances. When you create a fleet to deploy the game build, GameLift Enhance your matchmaking services with intelligent queuing, game session in

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