Why? Remember not to over-expose, fire and move. I want to fact-check my knowledge of the game, how much of what I said is true? These late rank light tanks put more emphasis on the firepower to deal more damage for the light weight, so more confidence can be had fighting the ranks they exist in. Yes, you may get lucky and land a crippling shot on one and bounce the next, but in most cases, you'll have the turret or hull crew knocked out first, and then ended in the next shots. Welcome to the Tank Battles mode of War Thunder! Firepower is enhanced by longer cannons that now provide more than enough power against enemy armour even at range. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, etc. The main exception is the P.7.T AA, an anti-aircraft armed tractor, and the AMR.35 ZT3, a light, maneuverable tank destroyer. Is there something that I got wrong about the game? Every second of exposure represents a risk one should be aware of. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Presented by Iwillvote.com - Paid for by Biden for President, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best Anime Fanfiction Where the Hero Is a Villain, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Things Ghost of Tsushima Doesn't Tell You. This video is purely for entertainment purposes and shouldn't be taken too seeiously. At Rank I and the reserves, the light tanks make up the majority of the tanks involved in the playing field. The first shot is the most important shot as a brawler, because at the close ranges this tactic is in when fighting, the tank armour can be negligible, and also the first shot could impede the enemy's attempt to fire off a shot at all if you are able to incapacitate their gunner, then they can't get any shot off at all. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. The additional advantage is that these tank destroyers, with the tank characteristic of a turret, can use the gun depression for hull-down positions and the turret traverse for an enhanced horizontal targeting range. I saw the vehicle overview videos, but in all honesty they are just crap. The Sherman Firefly and Challenger line looked promising but I dropped this nation. Arguably one of the least looked at part of tank upgrades, crew skills can play a big role in the firepower and mobility of a tank. These are divided into three categories: Mobility, Protection, and Firepower. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. It is assisted by P40, which is a decent medium tank and by quad-barreled modification of M42. Brit's have the beat penetration and the best gun depression. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. Starters: However, the strategy remain unchanged in making sure you do not even take a single enemy hit, as a single hit will end you. panther)...from 6+ is only for people with a lot of lions...the 6.7 and 7.0 in France are very expensive tanks so u are warned! As such, repositioning by moving out of the line-of-sight and then changing the firing location will buy time in the enemy not realizing where the shot come from. Mobility upgrades the engine, transmission, and suspension characteristics. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. I started making 1-shots more often, including 1-shooting Russian tanks, with the British the only 1-shots I can remember are from the 3-inch Carrier Gun and rarely, the German tanks are fast allowing for a lot of flanking and maneuvers, it's a lot more easier to get kills, it's a completly different game. Some of these vehicles can be destroyed even by fighter plane. Is there a guide about how to choose a nation? By Rank IV, the infantry tank concept fades away as the more flexible medium tanks in the form of Centurions become the predominant British tank up to Rank V, with few heavy tanks like the Conqueror supporting its protection. Light tanks are lightly armoured and small, yet highly mobile and armed with an adequate gun. As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. As such, many conventional tank tactics such as the hull-down position and terrain exploitation (such as hills) are complicated by the lacking gun depression. From here, "Crew Training" would direct the player to a screen that would show the following tabs: Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. The mobility is generally average or sub-par. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. Past these, the priority of modifications to upgrade can vary from different tanks and should be consulted on individual vehicle pages on whether mobility or firepower is more important to research. The irony is that Russian tanks had low accuracy in real life because they were badly designed since Russia as always prefered quanitity over quality, outrunning the Germans, in real life most battles were long range but this isn't the case in game, so I guess its a situational win for Russia. The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. © 2010—2020 by Gaijin Entertainment. Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. By Rank VI though, tank destroyers primarily focus on missile launching systems. Early USSR tanks are defined by lackluster armour, but good gun penetration and good rate of fire. Aside from turning that diamond-shape symbol on the capture point into a blue color and destroying enemy tanks, there are more intricate details to cover when detailing how to play the game more deeply than shoot-and-scoot. The 3-inch Carrier Gun and Churchill follow the same pattern of slow speed. Vehicles are then linked via an arrow branching from one vehicle to the next. Matchmaking in tank battles is sorted by the highest battle rating in the line-up and then battling against enemies within a battle rating range of ± 1.0. At Rank IV. In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. This doesn't mean they are "the best" that comes to what you personally need to perform well. Alternatively, fighters can be armed with bombs and rockets in a. Well that really depends on your preferred playstyle. Thus, the best tanks for this job is a light or medium tank. Starters: France = the worst tier 1 and 2,u need to wait until 4.+ BR to get some fun with them(except B1 Bis,thats a good defensive tank like the Jumbo)...regular 4.+ (only 3 tanks or 4 if u pay for the prem tank) a very bad 5.7 with only 1 tank ARL44,its a good tanks but cant fight alone (2 tanks to play in 5.7 if u pay for the prem. One is the light-weight open-top vehicles with a huge gun, which often brings a gun from the next rank into the current that absolutely devastated the enemies like the Sturer Emil. If your team needs to quickly capture the "A" point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the "ticket bleed". Not only will you be ditching your team, you will also get a. Only playing arcade tanks point of view! As more battles are fought, research points are earned towards upgrading the tank and progressing the tech tree. This means aiming for driver's view ports and the cheeks of the turret. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. Tech Tree trends: There is a lot of things to learn about War Thunder, so much so that all other tips are placed here! Japan too,u need to wait until 3.+ to start getting decent tanks with a bad tier 1 and a not good tier 2.The fun start once u reach the "Chi" med tanks(Chi He,Chi nu,Chi to,etc.) To simplify matters America, Germany and Russia utilise the most meta mechanics with mobility and ache which go a long way to foolproofing them. With the addition of lowering the enemy's attention to one target, the flanking force also had the benefit of being able to get to one of the tank's main weaknesses, their side armour. Tank destroyers are a specialized type of vehicle meant to... well, destroy tanks. The first thing encountered upon joining a match is a vehicle and ammo selection screen, with vehicle selection done atop and ammunition done in the center. I created this to try define each nations strengths and weaknesses as has already … Starters: These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Armaments vary from the quite damaging 37 mm guns to the rapid-fire 20 mm autocannons that arm the Panzer II tanks. The M13/40 (III) is easily among the best (or maybe even the best) reserve tank, while the AB41 can be deadly too if used in the correct way. Staying on the capture point ensures that you will be there to prevent the zone from being captured, but you risk being swarmed by the enemy or picked off at a distance by a tank hitting one of your critical weak points. Mostly exclusive to the United States' and British designs, these turreted designs are typically higher-profile and lighter armoured than the casemate counterparts, but feature greater tactical flexibility and mobility. The German tanks are as resistent as the British ones, except the have a lot more speed, a working reverse speed, and you don't need to pick each crew memeber one by one because they have explosive bullets that deal a lot of damage afterwards. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. Tank destroyers in the French tree are a mix of casemates and turreted designs, though the general trend is always in firepower and mobility; with only the turreted ARL-44 having decent amount of armour to stand toe-to-toe with the enemy. On the original topic though I would say US* for the best balance of features. For example, it would probably be unwise to take the slow. Once a match has been chosen, the map and objective will be laid out for the player. Be aware though that each nations flavour changes as the game progresses. I would say the Soviets, for one simple reason: Guns. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy.
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